Sound ReDesign
In spring of 2022, I completed two Sound Design tests for Monolith. The goal for each, was to completely replace the original soundtrack and create a cinematic sequence that highlighted my ability to design new sounds from scratch. I spent the next 2.5 years as a Senior Sound Designer for Monolith, focusing on combat, Wonder Woman’s abilities and cinematics. I loved working in that world!
*none of the audio in these clips were used in the game.