During Marathon’s final months of production, I had the pleasure of working with Vicious Sound as a Senior Sound Designer for the game. Working with the teams at Bungie and Vicious, I was tasked with creating and implementing sounds for glitched robotics, machinery and devices found in the world while matching the high quality bar and attention to detail that the team had established. It was a great opportunity to grow my sound design skills while learning their internal tools and workflows. The game looks and sounds amazing and I’m proud of my contributions to this massive title.